Forza3
#82
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I am. I've actually never had a wheel with any GT or Forza game. I've always done just fine with my joystick and triggers. Not nearly the detail of input I would like to have, but it gets the job done. I replace angular sensitivity by bumping the joystick to get finer angles of steering that I could get by just moving the stick regularly. Looks smooth on the track, but if you were to watch my steering input it would be on and off like a switch. Maybe thats the standard way, I don't know.
#84
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I bet I could do it nearly as smoothly with the joystick. That is where the bump method helps. The faster you bump the sharper the turn, less frequent bumps is a wide turn. But yeah, wheel would be easy. I have plenty of PVC, but if I do a frame, its gotta be aluminum or steel. I wan't zero movement in the frame. I would want the wheel more for the throttle and brake. On some of my high HP cars, controlling the throttle out of turns is a bit tough to do and I end up breaking traction and have to play a rebound game for 10 seconds trying to stay off the wall.
#85
With the wheel, when you're trying to find that maximum turning angle, you'll feel it go a little slack just before you're about to break traction to the front tires. Its a great help. For me, finding the point of no return for traction at the rear tires is a little harder but still much easier than with the controller.
The Fanatec wheel is going to be superb. It has a vibration function in the brake pedal (force feedback on the clubsport edition pedals) that you can set to vibrate when you apply X percent pedal force. I can see setting it to vibrate right at the threshold of tire lock and turning off ABS in-game to stop even faster.
You'll be a lot slower with the wheel at first. It just takes time to get used to driving without over-correcting. But once you're there, its allot easier to regulate all of the analog functions. I just can't wait for 900 degrees of steering with Forza 3!
The Fanatec wheel is going to be superb. It has a vibration function in the brake pedal (force feedback on the clubsport edition pedals) that you can set to vibrate when you apply X percent pedal force. I can see setting it to vibrate right at the threshold of tire lock and turning off ABS in-game to stop even faster.
You'll be a lot slower with the wheel at first. It just takes time to get used to driving without over-correcting. But once you're there, its allot easier to regulate all of the analog functions. I just can't wait for 900 degrees of steering with Forza 3!
#89
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*cough* well its time for another plug regarding my vinyl groups... If anybody might like a Tag Heuer vinyl for their car I have what I think is easily the best 2, one detailed with fancy shadow and highlight work and one regular... just saying I'm trying to ***** up my rank so go download it even if you won't want it, I can taste top 100, it's right there. It's also free. S3 Zyklon
#90
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I use a controller and have no problems with it. Although I would like to have a wheel, and now knowing that the fanatec works on 360 and PC I'll be getting it soon lol.
The only assist I run is manual clutch w/o clutch. I tried it with clutch but I don't brake as well with my middle finger vs my index finger. I do find myself out-braking lots of wheel users, but thats in public rooms and they may not be use to braking with the pedals or something.
Controller doesn't hinder me much, multiple top 150 finishes in multiple classes, and a few top 50 finishes in B-class. I've got quite a few of my tunes on my store-front.
My new favorite car to race is to down-class the #16 dyson racing b09/86 p2 car. 370hp 2100lbs R3 with 8+ for everything cept speed, easy to drive and so fast vs the other r3 cars lol
The only assist I run is manual clutch w/o clutch. I tried it with clutch but I don't brake as well with my middle finger vs my index finger. I do find myself out-braking lots of wheel users, but thats in public rooms and they may not be use to braking with the pedals or something.
Controller doesn't hinder me much, multiple top 150 finishes in multiple classes, and a few top 50 finishes in B-class. I've got quite a few of my tunes on my store-front.
My new favorite car to race is to down-class the #16 dyson racing b09/86 p2 car. 370hp 2100lbs R3 with 8+ for everything cept speed, easy to drive and so fast vs the other r3 cars lol
#92
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You get the C6R in the lvl 30's, I think. I got to lvl 50 WAY too fast lol. I still enjoy getting my miata out in D to S classes and embarassing ppl with Audi's
I will say it'd be nice to have a wheel for the R1 cars. 170 mph on the ring without the ability to do small adjustments hurts. The Peugeot 908 furkin fast though, so is the RS spyder.
I'm staring at the Porsche 911 Turbo S Wheel now, but damn $350 bucks and you have to wait and hope your not too late on the pre-order?! I wish Logitec, Microsoft, or someone would make a wheel compatible with 360/PS3/PC as well.
I will say it'd be nice to have a wheel for the R1 cars. 170 mph on the ring without the ability to do small adjustments hurts. The Peugeot 908 furkin fast though, so is the RS spyder.
I'm staring at the Porsche 911 Turbo S Wheel now, but damn $350 bucks and you have to wait and hope your not too late on the pre-order?! I wish Logitec, Microsoft, or someone would make a wheel compatible with 360/PS3/PC as well.
#94
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The series I absolutely would HAVE to have the wheel for is the R1 at Fuji. I also think its impossible without being level 50 and having the 908. I tried it with the Spyder RS, I will have to go back and attempt it again with the 908 once I stop cursing that track. I would like to bitch slap whoever decided R1 on that track was a good idea. It's too low speed of a track to have R1 running. Without very fine throttle control you just spin off of every turn trying to put the power down with no down force. I could win 2 of the heats with the RS, but against the 908 I would always get my *** spanked by the time I was in the 2nd or 3rd turn. This is also using no assists, and in an R1 TCS is pretty well needed on circuits like Fuji.
#95
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The the super lap battle for R1 in career was annoying, I learned the ways of blocking!! Half throttle most of the time and set the diff to like 12% accell.
Have you tried messing with the diff? Helps launching off the start but you'll notice it more around the apex, although the only tracks I've throttle anywhere near the apex in R1 is Road America and Laguna Seca :-\
Have you tried messing with the diff? Helps launching off the start but you'll notice it more around the apex, although the only tracks I've throttle anywhere near the apex in R1 is Road America and Laguna Seca :-\
#96
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Yeah, diff helped a little, but that just moved my spin from one location to another. Either way in R1, the 908 always kicks my *** unless I am in the 908 myself and have the difficulty on medium. R1 races have never been my favorite anyway, I prefer R2 and lower. Cars that are at least semi taken from the street.
#99
Is it just me, or does the online Forza community absolutely ******* blow.
-The first turn is typically a pileup in which you never recover from.
-people ram you or side swipe you when you're walking them in the straights.
-people ram you in turns or knock you off the rack, typically resulting in a DNF.
-you often get kicked, typically after people ram the **** out of you in the previous race.
-The first turn is typically a pileup in which you never recover from.
-people ram you or side swipe you when you're walking them in the straights.
-people ram you in turns or knock you off the rack, typically resulting in a DNF.
-you often get kicked, typically after people ram the **** out of you in the previous race.
#100
Is it just me, or does the online Forza community absolutely ******* blow.
-The first turn is typically a pileup in which you never recover from.
-people ram you or side swipe you when you're walking them in the straights.
-people ram you in turns or knock you off the rack, typically resulting in a DNF.
-you often get kicked, typically after people ram the **** out of you in the previous race.
-The first turn is typically a pileup in which you never recover from.
-people ram you or side swipe you when you're walking them in the straights.
-people ram you in turns or knock you off the rack, typically resulting in a DNF.
-you often get kicked, typically after people ram the **** out of you in the previous race.