Forza3
#62
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Join Date: Feb 2008
Location: Birmingham Alabama
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I've built the best car ever. Porsche Cayenne with a Carrera GT engine, 640hp, 3,800lbs and somehow is actually competitive. I built it for ***** and giggles to see how many times I could roll it, but its actually within a second per lap of my fastest A class car. I guess the power on the straights helps it out. Anybody wanna race me as I take my 3 kids to soccer practice?
Now painted like a school bus, lol
Now painted like a school bus, lol
Last edited by NA6C-Guy; 11-06-2009 at 09:39 PM.
#66
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Location: Birmingham Alabama
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It's fine. I had a good time racing and tagging. The ring was fun since we were in almost identical GTR's. Pretty close racing, just how I like it. Your friend was fine, he did have me a little pissed at one point on the mountain track (forget the name) when he spun me like 3 times and let you get over 1,000ft ahead of us. I payed him back a few times though, so we were even. I've been trying to build some cars today. I got a little out of control with only building A class cars and let my other classes slip. Only had 1 good car for each class above A and really none below A. I'm working on S right now, have a few that should be pretty good.
#67
It's fine. I had a good time racing and tagging. The ring was fun since we were in almost identical GTR's. Pretty close racing, just how I like it. Your friend was fine, he did have me a little pissed at one point on the mountain track (forget the name) when he spun me like 3 times and let you get over 1,000ft ahead of us. I payed him back a few times though, so we were even. I've been trying to build some cars today. I got a little out of control with only building A class cars and let my other classes slip. Only had 1 good car for each class above A and really none below A. I'm working on S right now, have a few that should be pretty good.
I havent have a good race like we had on the ring since I bought the game, kept going back and forth. One thing I dont like about this game is how easy the AI players are on hard setting on tracks like the ring and that hillclimb (I think it's called fuji or something)
#69
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Location: Birmingham Alabama
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I just gotta say..... **** I'M GOOD! Just made some AeroCatch hood latches if anybody wants to make their car look more "race car" like. Best latches I have seen on the store front. Nice with shadow and reflection details. A tiny bit big, but they scale all the way down to life size without any issue with clarity/detail being messed up. I swear, I have more fun making logos and stuff than I do racing. I've probably spent 60% of the time on the game doing this ****, then I give them all away and make no profit to buy cars and parts. Oh well, it passes the time. Seems I am one of the only people on the store front designing logos and whatnot with any kind of eye for detail. At least more so than 95% of them. I don't spend ALL night doing one, but I at least check my proportions and colors where as most don't. I also did a nice Bilstein logo with the yellow circle and shock if anyone wants one for their Bilstein equipped Miata.
S3 Zyklon is the GT if anyone needs it.
S3 Zyklon is the GT if anyone needs it.
#72
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Join Date: Jan 2008
Location: Statesville, NC
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Smaller front sway, bigger rear sway, 6ish rebound, 3ish bound, dunno bout spring-rate, 6.5+ caster, 1.1 front camber, 1.6 rear camber(or around that)
Forza tuning doesnt quite relate 100% to real-life tuning lol. In FM2 with awd cars you would set front sway to 3 and rear sway to 40 and you'd win, no lie.
#73
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My S class (699) R8 is set up like so, with emphasis on slower entrance speeds and fast and stable turn exit (no oversteer or understeer under power) and has front and rear wing.
613hp, 2,777lb, 46% front
camber 0.6 f/ 0.2 r
toe 0.5 front
caster 5.5
sway 26 f/ 30 r
springs 725 f/850 r
ride height minimum
rebound 8.8 f/9.6 r
bump 6.2 f/ 6.8 r
downforce 82 f/ 188 r
front diff 8% accel and decel
rear diff 70% accel and 80% decel
86% rear
#76
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Story made short, I go for stiffer in the rear on springs and sway, damping stiffer in the rear makes for more oversteer, then I use the downforce to fine tune how well the front end sticks and how much the rear end is allowed to slide through the turn. Not sure how you would really increase turn in at low speeds, I always just replace turn in with a little bit of oversteer off throttle and the ability to go full throttle out of the turn without pushing like most AWD cars do.
#80
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Location: Birmingham Alabama
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My problem with wheels is I would have to fabricate a seat and stand of some kind. I have enough junk to keep up with, I don't need a simulator cockpit in my floor. But yeah, the Fanatec is top of the line.