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Originally Posted by DNMakinson
(Post 1341703)
They frown on it rather severely, even if you have a CC permit. Kind of a stupid analogy. And also, this is the random picture thread, not the guns-n-politics thread. |
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Joe was not entertained:
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One more before I sign off for the evening:
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I can remember how, even as late as the 1980s, everything was going to be accomplished with [technology] embedded in the road. Navigation signals embedded in the road. Wireless power systems embedded in the road. Shit, we can't even keep concrete embedded in the road in a lot of cities...
Anyway, here's philosophy: https://www.miataturbo.net/attachmen...ine=1467075454 https://www.miataturbo.net/attachmen...ine=1467075454 |
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the Turbo grafx 16 was far superior to the SNES, too bad it didnt catch on.
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Originally Posted by Braineack
(Post 1341859)
the Turbo grafx 16 was far superior to the SNES, too bad it didnt catch on.
(Well, the 3DO was also killed by its insanely high cost, but titles such as Brain Dead 13 and Plumbers Don't Wear Ties didn't help.) |
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Originally Posted by Joe Perez
(Post 1341866)
3DO:idea:
Army Men 3D was addicting on the PS1. |
Originally Posted by Joe Perez
(Post 1341866)
It was killed by a shitty software library, same as the VCS and the 3DO.
(Well, the 3DO was also killed by its insanely high cost, but titles such as Brain Dead 13 and Plumbers Don't Wear Ties didn't help.) Plus the small cartridges could be used in the handheld device, so you didn't have to buy separate shitty B&W games. |
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Originally Posted by Braineack
(Post 1341899)
Bonk's Adventure!!!!
Plus the small cartridges could be used in the handheld device, so you didn't have to buy separate shitty B&W games. When the TG16 came out, the 8 bit NES was still the dominant player in the market, and the Genesis, which was every bit its equal, debuted with both a large software library and the carry-over reputation from the Master System which, oh by the way, it was backward-compatible with, so you didn't have to toss your old software. And, let's be real- there was never going to be any competing against the 'hog. The TG16 had an impressive color palate and screen resolution, but its CPU and graphics architecture were just way too slow to produce the kind of frenetically-paced animation with massive, scalable sprites flying all over the place, which were required to pull off a game like Sonic. Bonk looked like Super Mario 2 by comparison. https://www.miataturbo.net/attachmen...ine=1467125767 |
click to play A trailer is one skip level, a wagon another. |
GOP Rap battles.
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You go where you look. The guy didnt bother looking anywhere else but the road hazard.
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Originally Posted by Joe Perez
(Post 1341908)
there was never going to be any competing against the 'hog.
https://www.miataturbo.net/attachmen...ine=1467161957 |
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Originally Posted by mgeoffriau
(Post 1342037)
(road rash)
I don't give a damn if you're cruising through the Sonoran Desert in August- wear the goddamn leathers.
Originally Posted by calteg
(Post 1342106)
Is there ever? Somehow in my youth, I managed to have the Sega master system, jaguar, and the Nintendo migraine inducing goggle machine. My poor decision making skills followed me into my romantic and automotive pursuits. That's how I ended up on MT.net
But seriously... The TG16 wasn't even a fully 16 bit system; it was a hybrid. A 16 bit GPU glomed onto an 8 bit CPU. And not even a good one- it was a badly made clone of the MOS 6502. That CPU was designed in 1975, and was used in the Apple II, the Commodore VIC-20, and (ironically), the 8 bit NES. The SNES pulled the same stunt, using a 65c816 which was really just an overclocked (3.6 Mhz) version of the 6502. Of the popular consoles of the era, only the Genesis / Megadrive used a fully 16 bit CPU; the same Motorola 68000 which made the first generation of both the Macintosh and Amiga computers so awesome. And it really showed in the pace and complexity of gameplay which that unit alone was able to deliver. https://www.miataturbo.net/attachmen...ine=1467163768 https://www.miataturbo.net/attachmen...ine=1467163768 https://www.miataturbo.net/attachmen...ine=1467163768 https://www.miataturbo.net/attachmen...ine=1467163768 https://www.miataturbo.net/attachmen...ine=1467163768 https://cimg2.ibsrv.net/gimg/www.mia...a1289baf22.png Aaaaaaaaaaaaaaaaaaaaand, one for the TRUE Miata owners on the forum: https://www.miataturbo.net/attachmen...ine=1467163768 |
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