Console War
#122
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BLOPSII is a **** poor example.
A good multiplatform example would be FC3.
These are some shots from my machine. Everything maxed as far as settings. 1900x1050. I opened the field of view up for the screen shots(except the first one). I think i paid $250 for my 560ti 448 core SLI setup. As of now, it crushes everything i can throw at it.
I can't tell if it's DX9 or DX11. I have it set to DX11 but it recognizes DX9.
Photobucket reduces the image size, but you get the idea.
A good multiplatform example would be FC3.
These are some shots from my machine. Everything maxed as far as settings. 1900x1050. I opened the field of view up for the screen shots(except the first one). I think i paid $250 for my 560ti 448 core SLI setup. As of now, it crushes everything i can throw at it.
I can't tell if it's DX9 or DX11. I have it set to DX11 but it recognizes DX9.
Photobucket reduces the image size, but you get the idea.
#124
Boost Pope
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Consider TRON.
In 1982, the fastest "video card" available, the custom-made Foonly F-1, was able to crank out individual scene elements (light cycles, tanks, etc) at a rate of roughly 3 frames per hour.
Here is a picture of the F-1:
Today, my cell phone can produce equivalent-quality images in real time.
Over the past few years, Intel has been re-creating "classic" FPS games in a raytraced game engine at their Santa Clara campus. Right now, the games require a fairly serious array of hardware to run- the current setup is four servers each with a 32 core Knight's Ferry processor board in them (a total of 128 x86 processor cores), plus a fifth machine to play the actual game on.
Their most recent project is a partial remake of Wolfenstein.
Here's what it looks like:
Very few things in this world are actually flat and angular. Most things are smooth and curved. Given present-day techniques in 3d gaming, we can only approximate such objects by throwing large numbers of very small polygons at them. And yet they still don't scale well- at short distances, the individual polygons in even a high-resolution object turn chunky, and at far distances, all of that extra resolution is wasted (and yet still chews up processor time, as the GPU is forced to render them even if they're too small to see.)
The move to raytracing will also give us the ability to work with solid models (true geometric shapes) much as is done today in the CAD environment with programs such as SolidWorks. A sphere is a sphere, no matter how near or far from the viewer it is.
Consider the following barrel:
In this view, it looks like crap. In end-view, it's not a circle- it's a 20 sided polygon. And it's fairly representative of how environment objects tend to be drawn in general in most games. Having the ability to define that object as a single, irregularly-shaped cylinder (rather than several hundred triangles) will be huge.
Think of what happened to typefaces when we made the switch from simple bitmapped fonts to Postscript / Truetype. That's the level of paradigm-shifting awesomeness which awaits.
Of course, it's all just graphical masturbation. I bought a PS2 solely to play Sonic the Hedgehog on. Not some 3d remake, I mean the original series. To this day, its the only disc I own for the machine. Sonic Mega Collection - Wikipedia, the free encyclopedia
Pong took the world by storm in 1972, and created so many imitators that it is credited with both creating the videogame industry and causing the first videogame industry crash.
It consisted of two bars and a dot.
Minds were blown.
#131
Boost Pope
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Now, in reality, FPS is ALWAYS limited to the maximum refresh rate of the display- the monitor can't update the screen any faster than its refresh rate, regardless of how many FPS the GPU is rendering. In actual practice, most of that additional data just gets tossed in the garbage, and you get the "tearing" artifacts from the display buffer getting updated mid-frame.
The ONLY time that Vsync can be "bad" is when your video card is such weaksauce that it cannot keep up with the monitor's refresh rate (eg: when FPS < 60, for most displays.) In those cases, letting the display update mid-scan will at least get SOME new data onto the display as soon as it's available, rather than waiting an entire frame to start re-painting the display just because the buffer wasn't 100% full at the time the scan started.
#133
Boost Czar
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Actually, it's already being experimented with.
Over the past few years, Intel has been re-creating "classic" FPS games in a raytraced game engine at their Santa Clara campus. Right now, the games require a fairly serious array of hardware to run- the current setup is four servers each with a 32 core Knight's Ferry processor board in them (a total of 128 x86 processor cores), plus a fifth machine to play the actual game on.
Their most recent project is a partial remake of Wolfenstein.
Here's what it looks like:
Over the past few years, Intel has been re-creating "classic" FPS games in a raytraced game engine at their Santa Clara campus. Right now, the games require a fairly serious array of hardware to run- the current setup is four servers each with a 32 core Knight's Ferry processor board in them (a total of 128 x86 processor cores), plus a fifth machine to play the actual game on.
Their most recent project is a partial remake of Wolfenstein.
Here's what it looks like:
all that for this? Intelifail.
#134
Boost Pope
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I'd accept that comment as a broad generalization on ALL GPU masturbation aimed at achieving ludicrous quality settings, well above and beyond what's required to run a game at the display's native resolution at 60 FPS.
Nvidifail, Radefail, etc.
Nvidifail, Radefail, etc.
#137
Exactly Joe. As you said it doesnt need amazing graphics to have good games.
I play snes and PS1 games more than I play my PS3/360.
Im not sure it will be successful but I appreciate what they are trying to do with a cheap console and free to try games.
Plus I really like alot of cellphone games but dont play them because I hate touch screen and small screens, give me a big screen and wireless controller and im down.
Who knows I may end up just using it as an emulation box to replace my old XBOX ill let yall know once I get some time on it.
As far as big consoles, Ill probably get a PS4 soon after launch and a wii U in the next month or two. No XBONE
I play snes and PS1 games more than I play my PS3/360.
Im not sure it will be successful but I appreciate what they are trying to do with a cheap console and free to try games.
Plus I really like alot of cellphone games but dont play them because I hate touch screen and small screens, give me a big screen and wireless controller and im down.
Who knows I may end up just using it as an emulation box to replace my old XBOX ill let yall know once I get some time on it.
As far as big consoles, Ill probably get a PS4 soon after launch and a wii U in the next month or two. No XBONE
#138
I'm not sure if I'm surprised or not.
Microsoft has gone back on every one of its DRM-related ideas regarding the xbone.
No region locks. No restrictions on used games. No 24 hour check in. Any disc will work in any xbone.
So they were listening. This console war just got a bit more exciting.
Edit: since I'm unabashedly stealing things from reddit today, my favorite comment from the thread:
Microsoft has gone back on every one of its DRM-related ideas regarding the xbone.
No region locks. No restrictions on used games. No 24 hour check in. Any disc will work in any xbone.
So they were listening. This console war just got a bit more exciting.
Edit: since I'm unabashedly stealing things from reddit today, my favorite comment from the thread:
Originally Posted by some guy on reddit
Can we just go ahead and call it the Xbox 180 now?